使用 WXWebAssembly
预计 26 分钟
之前看文档发现微信小程序有一个 WXWebAssembly,可以算是「小程序版」的 WebAssembly(就不能完全和标准一样么🤷♂️),微信官方文档写的太简略了,今天花时间看了一下要怎么集成进去
操作流水账
首先编译一个 WebAssembly 模块出来,我基于 Rust 打包一个出来,可以参考 Compiling from Rust to WebAssembly
# 安装 wasm-pack
$ cargo install wasm-pack
# 初始化一个项目
$ cargo new --lib hello-wasm
src/lib.rs
代码如下:
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern {
pub fn alert(s: &str);
}
#[wasm_bindgen]
pub fn greet(name: &str) {
alert(&format!("Hello, {}!", name));
}
修改 Cargo.toml
[package]
name = "hello-wasm"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
crate-type = ["cdylib"]
[dependencies]
wasm-bindgen = "0.2"
编译出 wasm 模块:
$ wasm-pack build --target web
然后我们就可以看到 pkg
目录下有
.
├── hello_wasm.d.ts
├── hello_wasm.js
├── hello_wasm_bg.wasm
├── hello_wasm_bg.wasm.d.ts
└── package.json
我们需要 hello_wasm.js
,hello_wasm_bg.wasm
,hello_wasm.js
是胶水层,负责把转换 js 变量转换,wasm 输出转换为 js 变量。
因为输出产物是供 Web 使用的,小程序引入 hello_wasm.js
,自然会报错,我们需要对 hello_wasm.js
做一些更改,主要改动是引入 TextEncoder
和 TextDecoder
(小程序中没有,我找了一个极简的实现,但是与标准有所出入,可能会存在一些兼容性问题,但是这足够跑通本文的例子了),把 WebAssembly
改成 WXWebAssembly
,以及移除一些无用代码,更改如下:
let wasm;
+function TextEncoder() {}
+
+TextEncoder.prototype.encode = function (string) {
+ var octets = []
+ var length = string.length
+ var i = 0
+ while (i < length) {
+ var codePoint = string.codePointAt(i)
+ var c = 0
+ var bits = 0
+ if (codePoint <= 0x0000007f) {
+ c = 0
+ bits = 0x00
+ } else if (codePoint <= 0x000007ff) {
+ c = 6
+ bits = 0xc0
+ } else if (codePoint <= 0x0000ffff) {
+ c = 12
+ bits = 0xe0
+ } else if (codePoint <= 0x001fffff) {
+ c = 18
+ bits = 0xf0
+ }
+ octets.push(bits | (codePoint >> c))
+ c -= 6
+ while (c >= 0) {
+ octets.push(0x80 | ((codePoint >> c) & 0x3f))
+ c -= 6
+ }
+ i += codePoint >= 0x10000 ? 2 : 1
+ }
+ return octets
+}
+
+function TextDecoder() {}
+
+TextDecoder.prototype.decode = function (octets) {
+ if (octets == null) {
+ return
+ }
+
+ var string = ''
+ var i = 0
+ while (i < octets.length) {
+ var octet = octets[i]
+ var bytesNeeded = 0
+ var codePoint = 0
+ if (octet <= 0x7f) {
+ bytesNeeded = 0
+ codePoint = octet & 0xff
+ } else if (octet <= 0xdf) {
+ bytesNeeded = 1
+ codePoint = octet & 0x1f
+ } else if (octet <= 0xef) {
+ bytesNeeded = 2
+ codePoint = octet & 0x0f
+ } else if (octet <= 0xf4) {
+ bytesNeeded = 3
+ codePoint = octet & 0x07
+ }
+ if (octets.length - i - bytesNeeded > 0) {
+ var k = 0
+ while (k < bytesNeeded) {
+ octet = octets[i + k + 1]
+ codePoint = (codePoint << 6) | (octet & 0x3f)
+ k += 1
+ }
+ } else {
+ codePoint = 0xfffd
+ bytesNeeded = octets.length - i
+ }
+ string += String.fromCodePoint(codePoint)
+ i += bytesNeeded + 1
+ }
+ return string
+}
+
let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });
cachedTextDecoder.decode();
let cachegetUint8Memory0 = null;
function getUint8Memory0() {
if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {
cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);
}
return cachegetUint8Memory0;
}
function getStringFromWasm0(ptr, len) {
return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
}
let WASM_VECTOR_LEN = 0;
let cachedTextEncoder = new TextEncoder('utf-8');
const encodeString = (typeof cachedTextEncoder.encodeInto === 'function'
? function (arg, view) {
return cachedTextEncoder.encodeInto(arg, view);
}
: function (arg, view) {
const buf = cachedTextEncoder.encode(arg);
view.set(buf);
return {
read: arg.length,
written: buf.length
};
});
function passStringToWasm0(arg, malloc, realloc) {
if (realloc === undefined) {
const buf = cachedTextEncoder.encode(arg);
const ptr = malloc(buf.length);
getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);
WASM_VECTOR_LEN = buf.length;
return ptr;
}
let len = arg.length;
let ptr = malloc(len);
const mem = getUint8Memory0();
let offset = 0;
for (; offset < len; offset++) {
const code = arg.charCodeAt(offset);
if (code > 0x7F) break;
mem[ptr + offset] = code;
}
if (offset !== len) {
if (offset !== 0) {
arg = arg.slice(offset);
}
ptr = realloc(ptr, len, len = offset + arg.length * 3);
const view = getUint8Memory0().subarray(ptr + offset, ptr + len);
const ret = encodeString(arg, view);
offset += ret.written;
}
WASM_VECTOR_LEN = offset;
return ptr;
}
/**
* @param {string} name
*/
export function greet(name) {
var ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
var len0 = WASM_VECTOR_LEN;
wasm.greet(ptr0, len0);
}
async function load(module, imports) {
- if (typeof Response === 'function' && module instanceof Response) {
- if (typeof WebAssembly.instantiateStreaming === 'function') {
- try {
- return await WebAssembly.instantiateStreaming(module, imports);
-
- } catch (e) {
- if (module.headers.get('Content-Type') != 'application/wasm') {
- console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e);
-
- } else {
- throw e;
- }
- }
- }
-
- const bytes = await module.arrayBuffer();
- return await WebAssembly.instantiate(bytes, imports);
+ const instance = await WXWebAssembly.instantiate(module, imports);
- } else {
- const instance = await WebAssembly.instantiate(module, imports);
-
- if (instance instanceof WebAssembly.Instance) {
- return { instance, module };
-
- } else {
- return instance;
- }
- }
+ return instance;
}
async function init(input) {
- if (typeof input === 'undefined') {
- input = new URL('hello_wasm_bg.wasm', import.meta.url);
- }
const imports = {};
imports.wbg = {};
imports.wbg.__wbg_log_ce93870e50a20a29 = function(arg0, arg1) {
console.log(getStringFromWasm0(arg0, arg1));
};
- if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {
- input = fetch(input);
- }
-
-
-
- const { instance, module } = await load(await input, imports);
+ const { instance, module } = await load(input, imports);
wasm = instance.exports;
init.__wbindgen_wasm_module = module;
return wasm;
}
export default init;
然后在小程序中使用,成功:
import init, { greet } from './hello_wasm'
// 填写 wasm 的绝对路径
await init('/hello_wasm.wasm')
greet()
参考
#JavaScript
#小程序